It all started with a dot.
It does nothing. You decide what happens next.
How it works
That's it. No tutorials. No onboarding. Just opinions.
Why this exists
This is a game. Right now it's just a dot on a screen. Pretty underwhelming, I know. But every game you've ever played was designed in a room you weren't in. By people who decided what's fun before you got to touch anything.
We wanted to try the opposite. You say it, people vote on it, we build it. No roadmap. No game design document. No five-year plan. Just a dot, a community, and whatever happens next.
Could be the most community-driven game ever made. Could also be a dot forever. Honestly? Both outcomes are fine.
The worst case scenario is a dot on a screen, and the best case is something nobody's ever seen before. Both feel worth trying.
The Initiators

The Prodigal Game Designer
Two degrees in game design. Spent 15 years in banking and digital strategy instead of making games. Built products nobody asked for in rooms where "innovation" meant a new PowerPoint template. This is him remembering.
“A dot on a screen. Full circle, if you will.”

The Marketing Guy Who Agreed to This But Still Doesn't Understand
Makes businesses money on the internet for a living. Now he's helping launch a single, non-revenue-generating dot with no product-market fit. His conversion rate on this project is technically zero.
“He has never been more excited about anything.”